Apparel - Combat


Apparel

*1 Material:bluefur - normal
*2 Material:muffalo wool - normal
*3 Material:devilstrand - excellent
*4 Material:hyperweave - masterwork
*5 Material:steel - excellent
*6 excellent

Apparel
nameArmor - SharpArmor - BluntArmor - Heat
tribalwear16.2% *1
33.6% *3
60% *4
4.8% *1
8.6% *3
16.2% *4
30% *1
72% *3
86.4% *4
parka16.2% *1
33.6% *3
60% *4
4.8% *1
8.6% *3
16.2% *4
30% *1
72% *3
86.4% *4
pants16.2% *1
33.6% *3
60% *4
4.8% *1
8.6% *3
16.2% *4
30% *1
72% *3
86.4% *4
T-shirt16.2% *1
33.6% *3
60% *4
4.8% *1
8.6% *3
16.2% *4
30% *1
72% *3
86.4% *4
button-down shirt16.2% *1
33.6% *3
60% *4
4.8% *1
8.6% *3
16.2% *4
30% *1
72% *3
86.4% *4
duster24.3% *1
50.4% *3
90% *4
7.2% *1
13% *3
24.3% *4
45% *1
108% *3
129.6% *4
jacket24.3% *1
50.4% *3
90% *4
7.2% *1
13% *3
24.3% *4
45% *1
108% *3
129.6% *4
plate armor78.8% *539.4% *563.1% *5
flak vest120% *643.2% *632.4% *6
flak pants48% *69.6% *612% *6
flak jacket48% *69.6% *612% *6
recon armor110.4% *648% *655.2% *6
marine armor129.6% *654% *664.8% *6
ruffle shirt16.2% *1
33.6% *3
60% *4
4.8% *1
8.6% *3
16.2% *4
30% *1
72% *3
86.4% *4
corset16.2% *1
33.6% *3
60% *4
4.8% *1
8.6% *3
16.2% *4
30% *1
72% *3
86.4% *4
royal vest16.2% *1
33.6% *3
60% *4
4.8% *1
8.6% *3
16.2% *4
30% *1
72% *3
86.4% *4
royal robe16.2% *1
33.6% *3
60% *4
4.8% *1
8.6% *3
16.2% *4
30% *1
72% *3
86.4% *4
cataphract armor144% *660% *672% *6
psyfocus shirt8.4% *60% *64.8% *6
psyfocus vest8.4% *60% *64.8% *6
psyfocus robe8.4% *60% *64.8% *6
prestige recon armor110.4% *648% *655.2% *6
prestige marine armor129.6% *654% *664.8% *6
prestige cataphract armor144% *660% *672% *6
locust armor104.4% *642% *649.2% *6
grenadier armor121.2% *648% *658.8% *6
phoenix armor138% *654% *690% *6
headgear
nameArmor - SharpArmor - BluntArmor - Heat
cowboy hat7.2% *2
33.6% *3
60% *4
0% *2
8.6% *3
16.2% *4
22% *2
72% *3
86.4% *4
bowler hat7.2% *2
33.6% *3
60% *4
0% *2
8.6% *3
16.2% *4
22% *2
72% *3
86.4% *4
tribal headdress7.2% *2
33.6% *3
60% *4
0% *2
8.6% *3
16.2% *4
22% *2
72% *3
86.4% *4
tuque7.2% *2
33.6% *3
60% *4
0% *2
8.6% *3
16.2% *4
22% *2
72% *3
86.4% *4
war mask19.4% *619.4% *632.4% *6
war veil7.2% *2
33.6% *3
60% *4
0% *2
8.6% *3
16.2% *4
22% *2
72% *3
86.4% *4
simple helmet54% *527% *543.2% *5
advanced helmet75.6% *537.8% *560.5% *5
recon helmet110.4% *648% *655.2% *6
marine helmet120% *643.2% *6108% *6
psychic foil helmet10.8% *610.8% *632.4% *6
ladies hat0% *60% *60% *6
top hat0% *60% *60% *6
coronet0% *50% *50% *5
crown0% *50% *50% *5
cataphract helmet144% *660% *672% *6
psyfocus helmet10.8% *610.8% *632.4% *6
prestige recon helmet110.4% *648% *655.2% *6
prestige marine helmet120% *643.2% *6108% *6
prestige cataphract helmet144% *660% *672% *6
nameArmor - SharpArmor - BluntArmor - Heat

…Royalty

*1 Material:bluefur - normal
*2 Material:muffalo wool - normal
*3 Material:devilstrand - excellent
*4 Material:hyperweave - masterwork
*5 Material:steel - excellent
*6 excellent

belt

nameShield recharge rateShield max energy
shield belt13%/s110%

nameSmokepop belt radius
smokepop pack4.9

*Armor - Sharp…The chance to affect sharp damage like bullets, knife stabs, explosions, and animal bites.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is converted into blunt damage and reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.

*Armor - Blunt…The chance to affect blunt damage like fists, club impacts and rock falls.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.

*Armor - Heat…The chance to affect temperature-related damage like burns.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.


 

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