cataphract armor - Apparel(Royalty)


Basics - cataphract armor

A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.

mass15 kg
max hit points400
deterioration rate2 / Day
flammability100%
beauty-3

Combat - cataphract armor

equip delay17s
Move speed-0.8 c/s
Armor - Sharp120%
Armor - Blunt50%
Armor - Heat60%
Quality multiplier - Combat
awful60%
poor80%
normal100%
good115%
excellent130%
masterwork145%
legendary180%

 Insulation - ColdInsulation - Heat
awful-28.8℃ / -51.8F / -28.8K+9.6℃ / +17.3F / +9.6K
poor-32.4℃ / -58.3F / -32.4K+10.8℃ / +19.4F / +10.8K
normal-36℃ / -64.8F / -36K+12℃ / +21.6F / +12K
good-39.6℃ / -71.3F / -39.6K+13.2℃ / +23.8F / +13.2K
excellent-43.2℃ / -77.8F / -43.2K+14.4℃ / +25.9F / +14.4K
masterwork-54℃ / -97.2F / -54K+18℃ / +32.4F / +18K
legendary-64.8℃ / -116.6F / -64.8K+21.6℃ / +38.9F / +21.6K

*Armor - Sharp…The chance to affect sharp damage like bullets, knife stabs, explosions, and animal bites.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is converted into blunt damage and reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.

*Armor - Blunt…The chance to affect blunt damage like fists, club impacts and rock falls.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.

*Armor - Heat…The chance to affect temperature-related damage like burns.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.

Tailoring - cataphract armor

Researchcataphract armor
productionfabrication bench
Skill Requirementscrafting :8
work to make20.8 hours
ingredients
plasteel150
uranium50
advanced component6

 


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