Basics - club
A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.
| sell price multiplier | 20% |
|---|
| mass | 2 kg |
|---|
| max hit points | 100 |
|---|
| deterioration rate | 2 / Päev |
|---|
| flammability | 100% |
|---|
| beauty | -3 |
|---|
Combat - club
| Lõppväärtus |
|---|
| melee DPS | 6.27 |
|---|
| melee armor penetration | 19% |
|---|
| poke |
|---|
| Kahju | 9 |
|---|
| melee cooldown | 2s |
|---|
| melee armor penetration | 13% |
|---|
| blunt |
|---|
| Kahju | 14 |
|---|
| melee cooldown | 2s |
|---|
| melee armor penetration | 21% |
|---|
| Kvaliteedi kordaja - Kahju |
|---|
| kohutav | 80% |
|---|
| kehv | 90% |
|---|
| normaalne | 100% |
|---|
| hea | 110% |
|---|
| suurepärane | 120% |
|---|
| meisterlik | 145% |
|---|
| legendaarne | 165% |
|---|
*melee DPS…Average damage per second in melee combat. This stat ignores target defenses like dodging and armor.(Väärtust kuvatakase järgenvas formaadis:
DPS ( Lähivõitluse kahju / Jahtumisperiood sekundites / Lähivõitluse löögivõimalus )
DPS = Lähivõitluse kahju * Lähivõitluse löögivõimalus / Jahtumisperiood sekundites)
*melee armor penetration…Average armor penetration of all attacks in melee combat. This stat includes currently used weapon.
*melee cooldown…A multiplier on attack delay for weapons made of this material.
Sepista - club
plasmasword
knife