Basics - club
A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.
| sell price multiplier | 20% |
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| mass | 2 kg |
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| max hit points | 100 |
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| deterioration rate | 2 / Day |
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| flammability | 100% |
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| beauty | -3 |
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Combat - club
| Final value |
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| melee DPS | 6.27 |
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| melee armor penetration | 19% |
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| poke |
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| Damage | 9 |
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| melee cooldown | 2s |
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| melee armor penetration | 13% |
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| blunt |
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| Damage | 14 |
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| melee cooldown | 2s |
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| melee armor penetration | 21% |
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| Quality multiplier - Damage |
|---|
| awful | 80% |
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| poor | 90% |
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| normal | 100% |
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| good | 110% |
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| excellent | 120% |
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| masterwork | 145% |
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| legendary | 165% |
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*melee DPS…Average damage per second in melee combat. This stat ignores target defenses like dodging and armor.(DPS = Melee damage * Melee hit chance / Cooldown in seconds)
*melee armor penetration…Average armor penetration of all attacks in melee combat. This stat includes currently used weapon.
*melee cooldown…A multiplier on attack delay for weapons made of this material.
Smithing - club
plasmasword
knife