Basics - knife
One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.
sell price multiplier | 20% |
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mass | 0.5 kg |
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max hit points | 100 |
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deterioration rate | 2 / Day |
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flammability | 100% |
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beauty | -3 |
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Combat - knife
Final value |
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melee DPS | 6.5 |
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melee armor penetration | 18% |
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blunt |
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Damage | 9 |
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melee cooldown | 2s |
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melee armor penetration | 13% |
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cut |
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Damage | 12 |
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melee cooldown | 1.5s |
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melee armor penetration | 18% |
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stab |
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Damage | 13 |
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melee cooldown | 2s |
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melee armor penetration | 20% |
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Quality multiplier - Damage |
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awful | 80% |
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poor | 90% |
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normal | 100% |
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good | 110% |
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excellent | 120% |
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masterwork | 145% |
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legendary | 165% |
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*melee DPS…Average damage per second in melee combat. This stat ignores target defenses like dodging and armor.(DPS = Melee damage * Melee hit chance / Cooldown in seconds)
*melee armor penetration…Average armor penetration of all attacks in melee combat. This stat includes currently used weapon.
*melee cooldown…A multiplier on attack delay for weapons made of this material.
Smithing - knife
club
mace