recon armor - Apparel


Basics - recon armor

A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
Armor like this is often used by imperial scout troops and glitterworld police forces.

mass9 kg
max hit points280
deterioration rate2 / Päev
flammability40%
beauty-3

Combat - recon armor

equip delay11s
Armor - Sharp92%
Armor - Blunt40%
Armor - Heat46%
Kvaliteedi kordaja - Combat
kohutav60%
kehv80%
normaalne100%
hea115%
suurepärane130%
meisterlik145%
legendaarne180%

 Insulation - ColdInsulation - Heat
kohutav-25.6℃ / -46.1F / -25.6K+7.2℃ / +13F / +7.2K
kehv-28.8℃ / -51.8F / -28.8K+8.1℃ / +14.6F / +8.1K
normaalne-32℃ / -57.6F / -32K+9℃ / +16.2F / +9K
hea-35.2℃ / -63.4F / -35.2K+9.9℃ / +17.8F / +9.9K
suurepärane-38.4℃ / -69.1F / -38.4K+10.8℃ / +19.4F / +10.8K
meisterlik-48℃ / -86.4F / -48K+13.5℃ / +24.3F / +13.5K
legendaarne-57.6℃ / -103.7F / -57.6K+16.2℃ / +29.2F / +16.2K

*Armor - Sharp…The chance to affect sharp damage like bullets, knife stabs, explosions, and animal bites.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is converted into blunt damage and reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.

*Armor - Blunt…The chance to affect blunt damage like fists, club impacts and rock falls.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.

*Armor - Heat…The chance to affect temperature-related damage like burns.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.

Õmble - recon armor

Uurirecon armor
tootminefabrication bench
Skill Requirementscrafting :6
work to make12.5 tundi
koostisosad
plateras80
uraanium10
advanced component3

 


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