Basics - EMP grenades
Electromagnetic pulse grenades damaging to electronic equipment.
sell price multiplier | 20% |
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mass | 1 kg |
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max hit points | 100 |
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deterioration rate | 2 / Dia |
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flammability | 50% |
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beauty | -3 |
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market value | $315 |
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Combat - EMP grenades
Aquecimento | 1.5s |
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ranged cooldown | 2.66s |
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Alcance | 12.9 |
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Miss radius | 1.9 |
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explosion radius | 3.5 |
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Dano | 50(EMP) |
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Stopping power | - |
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Forjar - EMP grenades
Pesquisar | machining table |
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produção | machining table |
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Skill Requirements | crafting |
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work to make | 6.7 horas |
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Ingredientes utilizáveis |
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steel | 20 |
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tecido | |
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chemfuel | |
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component | 6 |
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*ranged cooldown…How long it takes to recover after firing this weapon.
*Armor penetration…Armor penetration is the amount of armor this weapon will ignore each time it hits the target.
If armor penetration is greater than the target's armor, it is as though the target is unarmored. Otherwise, the armor penetration is subtracted from the target's armor.
*Stopping power…Hits from this weapon will stagger targets, slowing their movement for several seconds. Targets with a body size larger than the stopping power will be unaffected.
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