Basics - grenadier armor
A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
mass | 15 kg |
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max hit points | 340 |
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deterioration rate | 2 / Day |
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flammability | 40% |
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skjønnhet | -3 |
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Combat - grenadier armor
equip delay | 15s |
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Move speed | -0.4 c/s |
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Armor - Sharp | 101% |
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Armor - Blunt | 40% |
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Armor - Heat | 49% |
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Verdipåvirkende kvalitet - Combat |
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forferdelig | 60% |
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dårlig | 80% |
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normal | 100% |
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god | 115% |
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utmerket | 130% |
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mesterverk | 145% |
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legendarisk | 180% |
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| Insulation - Cold | Insulation - Heat |
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forferdelig | -27.2℃ / -49F / -27.2K | +8℃ / +14.4F / +8K |
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dårlig | -30.6℃ / -55.1F / -30.6K | +9℃ / +16.2F / +9K |
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normal | -34℃ / -61.2F / -34K | +10℃ / +18F / +10K |
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god | -37.4℃ / -67.3F / -37.4K | +11℃ / +19.8F / +11K |
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utmerket | -40.8℃ / -73.4F / -40.8K | +12℃ / +21.6F / +12K |
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mesterverk | -51℃ / -91.8F / -51K | +15℃ / +27F / +15K |
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legendarisk | -61.2℃ / -110.2F / -61.2K | +18℃ / +32.4F / +18K |
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*Armor - Sharp…Armor against sharp damage like bullets, knife stabs, and animal bites.
*Armor - Blunt…Armor against blunt damage like club attacks, rock falls, and explosions.
*Armor - Heat…Armor against temperature-related damage like burns.
Sying - grenadier armor
locust armor
phoenix armor