psyfocus helmet - головні убори(Royalty)


Основні - psyfocus helmet

A lightweight helmet designed for psychic focusing. While it provides little physical protection, its special materials enhance the wearer's psychic sensitivity and dissipate psychic entropy.

Базова ціна₴500
маса0.8 кг
максимальний запас міцності80
швидкість псування2 / День
горючість100%
краса-3

Бій - psyfocus helmet

equip delay1.5с
психічна чутливість15%
Броня - гострої зброї9%
Броня - тупої зброї9%
Броня - великих температур27%
Множник якості - Бій
жахливо60%
погано80%
нормально100%
добре115%
відмінно130%
майстерно145%
легендарно180%

Захист - холоду-4℃ / -7.2F / -4K
Захист - жара+1℃ / +1.8F / +1K
Множник якості - Температура
жахливо80%
погано90%
нормально100%
добре110%
відмінно120%
майстерно150%
легендарно180%

*Броня - гострої зброї…The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.

*Броня - тупої зброї…The protection given against blunt damage like fists, club impacts and rock falls.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.

*Броня - великих температур…The protection given against temperature-related damage like burns.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.


 


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