Basics - zeushammer
A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
Base price | $2000 |
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sell price multiplier | 20% |
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mass | 2 kg |
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max hit points | 100 |
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deterioration rate | 2 / Day |
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flammability | 100% |
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beauty | -3 |
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Combat - zeushammer
Final value |
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melee DPS | 9.95 |
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melee armor penetration | 42% |
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poke |
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Damage | 15 |
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melee cooldown | 2s |
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melee armor penetration | 22% |
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blunt |
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Damage | 31(+EMP) |
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melee cooldown | 3s |
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melee armor penetration | 46% |
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Quality multiplier - Damage |
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awful | 80% |
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poor | 90% |
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normal | 100% |
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good | 110% |
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excellent | 120% |
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masterwork | 145% |
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legendary | 165% |
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*melee DPS…Average damage per second in melee combat. This stat ignores target defenses like dodging and armor.(DPS = Melee damage * Melee hit chance / Cooldown in seconds)
*melee armor penetration…Average armor penetration of all attacks in melee combat. This stat includes currently used weapon.
*melee cooldown…A multiplier on attack delay for weapons made of this material.
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