гіпертканина - виготовлені


Основні - гіпертканина

Нано-тканина, сплетена молекула до молекули за допомогою спеціалізованих виробничих механітів. Залишаючись гнучкою більшість часу, вона здатна поглинати вхідні удари та її неймовірно складно зламати. Секрети її виробництва відомі лише найсучаснішим культурам утопічного світу.

тварини
ринкова вартість₴9
маса0.038 кг
максимальний запас міцності200
швидкість псування1 / День
горючість40%
краса-4

Шиття - гіпертканина

одягплемінний одяг
пуховик
штани
Футболка
сорочка на гудзиках
пильовик
куртка
ruffle shirt
corset
royal vest
royal robe
головні убориковбойський капелюх
котелок
племінний головний убір
в'язана шапка
бойова вуаль
ladies hat
top hat
Захист - холоду-26℃ / -46.8F / -26K
Захист - жара+26℃ / +46.8F / +26K
Множник, якщо предмет виготовлений з цього матеріалу
максимальний запас міцності240%
горючість40%
Броня - гострої зброї200%
Броня - тупої зброї54%
Броня - великих температур288%

*Броня - гострої зброї…The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.

*Броня - тупої зброї…The protection given against blunt damage like fists, club impacts and rock falls.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.

*Броня - великих температур…The protection given against temperature-related damage like burns.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.


 


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