human leather - leathery


Basics - human leather

Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.

animalsČlobek
Hodnota$4.2
mass0.03 kg
max hit points60
deterioration rate2 / Deň
Horľavosť100%
Vzhľad-4

Tailoring - human leather

OblečenieKmeňové oblečenie
parka
Nohavice
Tričko
Pólo tričko
Plášť
Bunda
ruffle shirt
corset
royal vest
royal robe
headgearKovbojský klobúk
bowler hat
ladies hat
top hat
Insulation - Cold-12℃ / -21.6F / -12K
Insulation - Heat+12℃ / +21.6F / +12K
Multipliers when made of this
max hit points130%
Armor - Sharp64%
Armor - Blunt24%
Armor - Heat150%

*Armor - Sharp…The chance to affect sharp damage like bullets, knife stabs, explosions, and animal bites.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is converted into blunt damage and reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.

*Armor - Blunt…The chance to affect blunt damage like fists, club impacts and rock falls.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.

*Armor - Heat…The chance to affect temperature-related damage like burns.Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. -If the random number is under half the armor rating, the damage deflects harmlessly. -If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated. This means it is reduced by half. -If the random number is greater than the armor rating, the armor has no effect.For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.In the case of apparel armor, each layer of apparel applies its armor to the attack separately, from the outside in.


 


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