важке хутро - шкіряний


Основні - важке хутро

Товста шкіра покрита довгим, міцним хутряним килимом. Добувається з великих та витривалих тварин. Ця товста шкіра дуже добре утеплює та захищає.

тваринигігантський лінивець
ринкова вартість₴3.3
маса0.03 кг
максимальний запас міцності60
швидкість псування2 / День
горючість100%
краса-4

Шиття - важке хутро

одягплемінний одяг
пуховик
штани
Футболка
сорочка на гудзиках
пильовик
куртка
ruffle shirt
corset
royal vest
royal robe
головні убориковбойський капелюх
котелок
ladies hat
top hat
Захист - холоду-30℃ / -54F / -30K
Захист - жара+14℃ / +25.2F / +14K
Множник, якщо предмет виготовлений з цього матеріалу
максимальний запас міцності150%
Броня - гострої зброї124%
Броня - тупої зброї24%
Броня - великих температур150%

*Броня - гострої зброї…The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.

*Броня - тупої зброї…The protection given against blunt damage like fists, club impacts and rock falls.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.

*Броня - великих температур…The protection given against temperature-related damage like burns.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.


 


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